First-person walking through your gaussian splat scene.
Waiting to start…
Physics pass idle
Renderer waiting for download…
Walk setup
Calibrate the floor, draw the walkable boundary, then walk.
1 · Floor plane
Scene up axis
2 · Boundary (freeform figure)
Boundary: click to add · drag a point to move · click an edge to insert · Delete removes selected · Z undo · Shift+Z redo. Right drag pans, wheel zooms.
3 · Body
Eye height (scene units)1.65
Pick radius (floor clicks)0.45
Controls
Desktop
Click the view to capture the mouse · WASD / arrows to move ·
Shift run · B boundary mode · hold mouse to preview laser point, release to place · C/Enter close · Esc release mouse.
Touch
Drag slowly to look around · flick (fast swipe) to move forward / back / left / right —
the movement coasts with inertia · hold the round WALK button to walk forward.
Calibration Pick 3 floor points: each click averages the hundreds of splats around the ray,
giving a robust point on the floor. Three points define the walking plane. Draw boundary: click points on the floor; they connect into a freeform closed
figure of lines (close with Enter, the Close shape button, or by
clicking the first point). You cannot leave the figures. Several figures may be drawn;
their union is walkable.
Scenery inside the rooms also blocks you (collision grid from splats at body height).